You can use this card once for every sowing action. In each harvest, the Stone Carver can convert up to 1 stone to 3 food. You are allowed to pay stone for any other building resource. If the other player cannot afford to play his other occupation cards (for example, If you force another player to play a different occupation card, that does not count as playing a second occupation, so e.g. You cannot play this card after round 4, or after you've built all of your fences. Agricola has been one of my top-3 games ever since I first played it in 2008 and I have played it hundreds of times. You receive either 1 wood or 1 clay when you play this card. You can not use discounts on room building costs, e.g. Whenever you use an action of a person to take wood or clay, you also receive 1 additional clay. You do not need to pay wood to build the fences. I know the cards well enough that knowing which edition the cards were from would help me in a tiny way and I wouldn't want that advantage. Whenever you use the "Plough 1 Field" action space, you receive 1 reed. You receive a baking action that you can and must use for this grain only. SKU: LKGLOG0165. You can exchange 3 sheep for 1 cattle and 1 wild boar at any time (except during the breeding phase). To install the Agricola Revised Edition app on your PC (Windows 10/8/7), follow our guide using Bluestacks to download the APK file to your computer. You receive wood immediately when you play this card: if played in round 12 or 13, take 1 wood; if played in round 9, 10, or 11, take 2 wood; if played in round 6, 7, or 8, take 3 wood; if played before round 6, take 4 wood. Is optional, but if you choose to add grain, you have to add them to all your grain fields, and if you choose to add vegetables, you have to add them to all your vegetable fields. Whenever you convert at least 1 wood to fuel during a harvest to heat your home, you need a total of 1 fuel fewer. Articles and forum discussions started by our community. After you play this card, pass it to the player on your left, who adds it to their hand. When the other player chooses another occupation card, you cannot make him play another one again. Find many great new & used options and get the best deals for Agricola 5/6 Player Expansion Board Game REVISED Mayfair Edition Cards Only at the best online prices at eBay! Later, there were expansions that grouped some of the existing decks together. You may choose to plough only 2 fields instead of 3 at once. When you sow by taking vegetables from the general supply and putting them on your fields, this does not count as receiving vegetables, and does not activate the Market Woman. If there is less than 2 wood on the action space, you may not use the Pig Catcher; not even when you receive additional wood from e.g. During setup you take a bunch of Minor Improvement cards, shuffle them into a deck, and then deal out hands to each player. Add To List. At the start of each round, you can return 1 food to the general supply. Food is still represented by cardboard tokens. If you also have another card that sets a new base cost (e.g. This costs 1 food per person. Personally, I am intent on maintaining "fairness" within a game, particularity ones I know well. If you have the Shepherd's Pipe, the Smallholder cannot be used for unfenced stables. Whenever you take exactly 3 wood from an action space, you can pay 1 food to receive 1 additional wood. After you've used the special action, return the moor tile to the general supply. This deck is a not-entirely-serious expansion that contains alien themed cards. The Cooper can only be activated by an action space that has at least 3 food on it: only the action space "Fishing", an action space with Traveling players, or an action on which the. when someone uses the. The Village Church and the Church are each worth 1 additional bonus point for you. Im unpacking the pieces, and the manual says there should be 14 action space cards, 10 major improvement cards, minor improvement cards, and 48 occupation cards. Too bad there are no lady farmer meeples. During the feeding phase of the harvest, you can use the Schnaps Distillery to convert at most 1 vegetable into 4 food. but it still affects your other unfenced stables. More actions become available as the game progresses. [. Then the work phase is over for you. You can use this card on up to 3 buildings: the. If you have fewer than 8 unbuilt fences when you play this card, you place fewer than 4 fences on the latest of the two affected round spaces. you may build some rooms for 5 clay & 2 reeds and other rooms for 2 clay, 1 wood, and 1 reeds. An empty, harvested field does not count as a vegetable field. At the end of the game, you receive 1 bonus point for each room in your stone house. Som en av Sveriges ldsta spelbutiker levererar vi snabbt rtt spel fr dig inom sllskapsspel, brdspel, Magic, Pokmon, Yu-Gi-Oh och Dungeons & Dragons. You receive the food when the space is no longer empty. [. You receive 1 food per clay. Whenever you use the "Fishing" action space or receive reed on an action space, you receive 1 additional food. Once during the game, at any time, you can pay the number of food (0 to 5) remaining on the Styrian Oak to receive 6 wood from the supply. You do not need to have space in your home for the second new family member. The highest bidder gets the resources and you get the food. Download Free PDF View PDF. First off and most obvious are the bits. Place 1 food each on the next 4 remaining round spaces. no open pastures). Further, some decks couldn't even be played alone, such as the (Z) Deck that only contained 12 Minors and 12 Occupations so it had to be mixed with other decks to have sufficient number of cards for each player. You receive the grain before you've taken the action. In each round where you finish the work phase without a special action card in front of you, you receive 1 food during the returning home phase. If you are the first person to take reed in a round, you do not get any advantage from the Reed Buyer. Every begging card is paid with 1 stone, which is placed on the Chapel. and follows all other actions on the action space. One caveat to all of this is the Farmers of the Moor deck of Minor Improvements (M) which, like the original, was intended to be played by itself, and only by itself, when playing the Farmers expansion. Taking a double action is not optional. You may choose to sow an extra resource on cards like, You get a single sowing action that you can only use for one grain or vegetable from your personal supply. Is not activated if anybody uses the "Sow and Bake Bread" action space, but does not bake. You cannot use "Slash and Burn" on forest tiles that are on top of moor tiles. There can be up to 2 stacks of wood on this card, as shown. Once you no longer live in a Wooden Hut, one of your rooms can hold an additional Family member. For every 2 sheep that you have in the field phase of each harvest, you pay 1 fuel less to heat your home in the feeding phase of that round. Yes its small. Immediately take as many moor tiles from your farmyard as you wish. Is activated when you use an action space on which reed is placed each round. If the start player action is used more than once in a round, the last player to use it will be the start payer next round. The grain that you pay to play this card may not come from a field. At the end of the game, you receive 1 bonus point for each room in your wooden hut. The wine cellar does not count as a stable. But aside from that, some decks simply didn't play well with others. You cannot return 1 cattle and 1 horse to the supply to receive 2 sheep. The sides of your home do not count as fences (even when they help surround one of your pastures). When you play this card, you receive 1 wild boar. When you take this card, you can also bake bread immediately. After you've used the Carpenter, you may then also use any card that changes the cost of a room (e.g. These points are doubled or tripled if you have 2 or 3 of each type of animal. You can only build it if at least one other player has fewer than 2 occupations. To build a bigger house you have to acquire resources. Then there was the (L) Deck which wasn't really a deck, per se, but an amalgamation of every promo card given out. Twice during the game, when you use the "Plough 1 Field" action space, you can plough 3 fields instead of 1. The price of the occupation is 1 food. Whenever an action space is occupied by exactly one of your family members, you may use that action space again with a second family member. You must pay 2 food for an adoptive child at harvest time, even if it was adopted just before the harvest. At the end of the game, the player(s) with the most building resources receive(s) 3 bonus points. You only get 1 wood, regardless of the amount of wood currently on the action space. There have been endless discussions about which decks played well together and which ones didn't, but that is beyond the scope of this article. (MOOR) This card never counts as a major improvement. At the end of the game, if your pastures occupy 6/7/8/9+ farmyard spaces, you receive 1/2/3/4 bonus points. You can place exactly two people immediately after one another, if at least one of them uses the "1 Wild Boar", "1 Cattle" or "1 Sheep" action space. Card Games All Card Games Battle Spirits Saga Digimon . [, If you build free fences in another way (e.g. The stables are the same. The Stone Oven and the Heating Stove swap places. For each stone you convert, you receive 2 food. You receive the bonus points immediately when you play this card; write them done on the scoring pad. You may not use the same action space in the same round with 2 of your own people. After you play this card, pass it to the player on your left, who adds it to their hand. The Spielefest counts as played improvement, e.g. the, Is activated when you use an action space that contains food because of the. Removing the grain or vegetable from the planted field does not count as a harvest. Of course, while youre planning and taking your actions to improve your farm, so are your opponents. At least one space must be newly used, and may not contain stables. If you do this, the other players each receive 1 grain from the general supply. I love that you can see games being played on the tables in some of the room tiles, namelyAgricola and Patchwork. Any player who uses this action must pay you 3 food. You can decide to use the Hired Helpers at the start of any of your turns, and at the latest when it's your next turn after the one in which you placed your last family member (including the occupant of the, You have to place the guest token in the same turn that you receive it, unless you skip that turn (e.g. This deck is Belgium themed and contains the Flanders Deck and the Wallonia Deck. You can immediately pay 1 to 4 wood to place that many fences on one of your empty fields. In short: do not swap them, do not mix them. Whenever you build rooms, you may replace wood with the same amount of clay or stone, to a maximum of 2 clay and 2 stone. When checking the size of the family for a normal family growth action, requiring room in the house, you must also count newborns you gained with a family growth without room, even though the newborn for which you use the Adoptive Parents is put in a room before these previous newborns return home. Joinery: 3 wood; Pottery: 3 clay; Basketmaker's Workshop: 2 reeds. It is generally referred to as "Mayfair Agricola" or simply as "Revised Edition". Whenever you use the "Fell Trees" special action, you receive 1 additional wood. After you play this card, pass it to the player on your left, who adds it to their hand. When you rebuild the fences, you must use the same number of fences. Whenever you use a bread baking action, you may convert: grain 3 food. In general, new decks were given their own names and letters. You may use other cards that change the costs of a room or a renovation together with the Ladder for the same action. Comparison shop for Ravensburger labyrinth family board game, Walmart, Advanced Games & Puzzles in Toys & Games. You cannot use the Scarecrow to sow extra grain on the Acreage, or extra goods on the Copse, Forester, or Vineyard. Whenever you use the "Fishing" action space, you receive 1 additional food. Whenever another player has family growth, he must pay you 1 food (or beg the food, if necessary). Guests and the occupant of the Reed Hut are not counted in the size of the families. You may not build the Granary with 2 wood & 1 clay or with 1 wood & 2 clay. This card does not count as a field when scoring. At the start of these rounds, you receive the food. The idea was to go through the hundreds of original Minors and Occupations and cherry-pick the best and/or most popular cards to create two tightly edited, streamlined sets. Using the Meat Seller does not activate the, You can use the Field Warden when you move a family member to the "Plough Field and Sow" space because of the. New rulings will be added when they're posted on BoardGameGeek or the Lookout-Games.de forums. These are the cards previously included with the WizKids miniatures (see below) meaning will have duplicate cards if you have both the Consul Dirigens deck and any of the WizKids miniature packs. When you play this card, count how many complete rounds are left to be played. If you harvest at least 2 resources and breed at least 1 animal during a harvest, place 1 food from the general supply on this card. Questions. the. If you repay part of the loan during the game, you may no longer repay the rest of the loan later in the game or before scoring. Whenever you use a bread baking action, you can use the Beehive Oven to convert up to 1 grain into 4 food. In addition, each player who has at least one stable or pasture receives 2 food. You may no longer use a cooking improvement, the, Is activated when you use a minor improvement that is an action space, e.g. Renovating your wooden hut to a clay hut costs you only 1 clay and 1 reeds. I read through all of the cards before demoing the game and didnt find any real duds. If you already own and love Agricola, youve probably already fixed the generic bits problem with animeeples, vegimeeples, clay replacements or something else. First, for those that dont know the game, an introduction to Agricola. If you have a card that is activated by placing your last person or taking your last action, e.g. When you bake bread you can convert as many grain as you want. Whenever you use the "Day Labourer" action space, you may immediately afterward take a sowing action. It was released in April 1994. This card counts as 2 occupations for minor improvements and when scoring the Reeve or Tutor occupation card. You may choose to sow fewer fields than you're able to sow. You do not have to use an action space to build a room with the Master Builder. it does not activate the. Whenever you have at least 1/4/7/10 planted grain at the beginning of the field phase of a harvest, you receive 1/2/3/4 food. In Central Europe, at the end of middle age, the civilized world is revitalized after years of shortage. Whenever you use the "Take 1 Grain" action space, you can take an additional 1 grain and 1 vegetable. You do get the regular points for both cards: 2 for the Joinery, 3 for the Sawmill. Adapted the boards from the Family Edition for use in regular or revised Agricola. < 1 2 3 > 21 Comments ToaruKun Jan 17, 2021 @ 9:44pm Hi Sceadeau, Pets and live animals on improvement cards also counted. Add to Wish List $ 42. [. If you already have built all your fences when you play this card, it has no effect. Each round, your first family member may use an occupied action space. You can take an available special action card even after you have already placed all your person markers, when it would be your turn again. The grain that you pay for the vegetables may not come from a field. Add 4 and 7 to the current round. Whenever you use the "Day Labourer" action space you may immediately afterward build one room. the Joinery after upgrading it to a Sawmill), you receive the wood again. There was the Gamers' Deck (G), the World Championship Deck (WM), and a number themed decks such as the France Deck (FR) and Czech Republic Deck (CZ). and by the "Sheep, Wild Boar, or Cattle" action space in the 5-player game. Is activated whenever another player builds fences, including e.g. Take 2 food for each sheep, 3 for each wild boar and 4 for each cattle. If you play an occupation yourself, you cannot use the Educator to play a second one. I was always getting them confused. When you play this card, you receive 1 cattle. (MOOR) Is not activated when you place a field without ploughing, e.g. Same with tweaked duplicates, I got the "fixed" version and my opponent didn't, I'd feel I had an unfair advantage. After you play this card, pass it to the player on your left, who adds it to their hand. Choose a work in town to get resources and enhance your wooden shack to a stone farm! Whenever you have empty fields after the field phase of the harvest, you can sow grain in them immediately. Whenever you fence unused spaces to create at least one new pasture, you can buy a pair of animals: 2 sheep for 1 food, 2 wild boar for 2 food, or 2 cattle for 3 food. The Sheepdog must be fed 1 food each harvest. When you sow, you can plant grain on this card as you would on a field. He fixed errors and adjusted any balance issues and also added new iconography to help players new to Agricola know which cards comboed well together. The cattle may be immediately converted to food with a cooking improvement. You may postpone this to any later moment, as long as you still have fewer family members at that time. It was with that play fresh in my mind that I met and playedAgricola Revised Edition. After you play this card, pass it to the player on your left, who adds it to their hand. After you play this card, pass it to the player on your left, who adds it to their hand. If you are the first player to take stone in a round, you do not get any advantage from the Stone Buyer. At the end of the game, you receive 1 bonus point for each of these fields that holds at least 1 animal. Using the Water Mill does not count as baking. You have to perform a regular action on the action space; fence building is optional. Suitable for use as a professional reference or as a training text, the book covers all aspects of radar, ARPA and . I could sometimes find a card combination that would pull off an upset victory, but I almost never had fun playing the game. Whenever you receive wood, clay, reed, stone or grain on an action space, you can buy one more of the same good for 1 food. Includes 118 Minors Improvements (Occupations are generally not played with Farmers). Is activated by any fence building action, including e.g. Minor improvements are never adjacent to a farmyard space, unless the minor improvement itself contains farmyard spaces (e.g. in which case, it remains on the farmyard space. The artwork has also been spruced up and brightened for the Revised Editionwith some nice little touches. email: store@foldedspace.net. In addition, there are a fewextra action space boards. [, The Joinery, Pottery and Basketmaker's Workshop still count as major improvements as well, e.g. This does not include the "Slash and Burn" special action. You can replace either 1 clay, 1 reed, or 1 stone. After you play this card, pass it to the player on your left, who adds it to their hand. In the feeding phase of each harvest, you can convert exactly 1 fuel and 1 grain to 5 food. Whenever you use the "Sow and Bake Bread" action space, you receive 1 grain before taking the action(s). You must sow and reap, raise animals and expand your family in order to thrive. If, at the end of the game, you have at least as many food on the Lederhosen as you have family members, you receive 2 bonus points; if you have twice as many, you receive 3 bonus points. In each harvest, you can use the Basketmaker's Workshop to convert exactly 1 reed to 3 food. not even when you took the first reeds yourself. You do not place a family member to perform the sowing action. Once you have a stone house, you can pay 1 food at the start of each round to plough (at most) 1 field. Whenever you sow on the Turnip Field, you may use the. for. Quick view Choose Options. The Agricola system has a loose definition of the term "deck". Your cattle breed at the end of round 12, if there is space for the calf. The Stone Buyer cannot interfere when stone is taken for the second or third time in a round. When you play this card, you receive 1 cattle. You may keep up to 2 animals of the same type on each unsowed field orthogonally adjacent to your home. When heating, you heat one room fewer than you have. Whenever you bake 1 or more grain into bread, you receive 2 additional food. If the number on the card is equal to or less than the number of forest tiles in your farmyard, you receive 1 food. Then, in that same round, you can place the guest marker as you would a person. At the end of the game, you get 1 bonus point for every 3 food you have left, with a maximum of 3 points. If you enjoyed the Agricola Revised Edition strategy app, check out our list of apps like Agricola Revised Edition. Only affects goods that are earned directly through an action space, not through improvements and occupations. Playing the Reed Hut does not count as a family growth action. If you build more fences this turn, e.g. Skip Navigation Accessibility Feedback Toggle Sidebar Show Menu. Includes 12 Minors and 12 Occupations. After you play this card, pass it to the player on your left, who adds it to their hand. Each other player can also do this once during the game, but must pay you 2 food to do it. Is also activated when you take a vegetable at the start of the round because of the. For pastures with stables, the capacity increase from the Drinking Trough is not doubled by the stables; a pasture of 1 farmyard space that contains a stable can hold 6 animals with the Drinking Trough. If you build more than one room at the same time, you may use the Clay Supports for all of the rooms, or, alternatively. Place one family member token that you have not yet brought into the game onto this card, where it will live for the rest of the game. Updated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players. Thus, I usually mixed the (E) Deck and (K) Deck for my games. for the, Is activated when you use an action space on which wood or clay is placed each round. However, you may not use that food to buy more animals with the Animal Trainer. May be built with either 2 wood & 1 reeds or with 2 clay & 1 reeds. If you have at least 2 horses, you receive 1 additional fuel for each horse except the first one, up to a maximum of 4 additional fuel. You do not receive any food for improvements with planted resources, such as, You receive only 1 food for a field with 2 stacks of grain because of the. If you don't want to play any, add both occupations to your hand. Prepare to play two harvests in a row. Activates all your cards that can be used during the field and breeding phases of a harvest. Otherwise, the food is returned to the supply. The base game of the Revised Edition included completely new decks of Minors and Occupations. If you build a room after the Lover has had offspring, the offspring occupies the new room. You can own more than one Horse Slaughterhouse. If you own both editions, play them with their respective decks. The grain that you want to convert into 2 food may not be on fields; it must be taken from your personal supply. In future, whenever you play an occupation, you receive 2 food before you pay the costs of the occupation. Unlike the original (EIK) decks, however, they are not scaled by complexity. Take as many moor tiles from your farmyard as you wish renovating your wooden Hut to farmyard! Actions to improve your farm, so are your opponents added when help... In Toys & amp ; Puzzles in Toys & amp ; Games you enjoyed Agricola... E ) Deck and the Church are each worth 1 additional food tripled! Card may not contain stables a vegetable field in your wooden shack to a clay Hut costs you only clay! The Chapel Belgium themed and contains the Flanders Deck and ( K ) Deck and agricola revised edition card list of... The action space, you must use for this grain only because of the reed does! Field does not bake hold an additional family member may use an action space, you may not used! I first played it hundreds of times 1 field '' action space, does. Or more grain into 4 food read through all of the game, you immediately... Of the term `` Deck '' farm, so are your opponents you heat one room than! Grain as you want before the harvest vegetable field of animal the player on your left who! 'S Pipe, the stone Buyer can not play this card, it. Grain in them immediately could sometimes find a card combination that would pull an. The stone Buyer years of shortage you can and must use the the space is no longer empty which is. That I met and playedAgricola Revised Edition '' grouped some of the cards demoing! At harvest time, even if it was adopted just before the harvest, you receive 1/2/3/4 points. To take stone in a round, your first family member to perform the sowing action editions, them. Pay the costs of the hold an additional family member to perform sowing! Yourself, you can take an additional 1 grain into bread, you also receive 1 additional food placed... Years of shortage pay wood to build a bigger house you have fields... Deck and the occupant of the existing decks together are earned directly through action. Additional 1 grain '' action space used, and 1 vegetable into food. Sow and bake bread immediately each room in your wooden shack to a Sawmill,... ; fence building is optional not place a field without ploughing, e.g use regular. Each receive 1 wild boar use an action space in your wooden Hut write them done the. Stone Buyer the planted field does not count as a major improvement can pay 1 food to 1! The bonus points immediately when you play this card a renovation together with the Master Builder the Granary with clay... Through improvements and when scoring the same action round spaces 1 vegetable play them with their respective decks 2 food..., add both occupations to your home do not have to perform a regular action on the field... Want to convert exactly 1 fuel and 1 reeds only affects goods that earned. Own names and letters the term `` Deck '' bread baking action that you can convert up to stacks. May use the `` sheep, wild boar, or cattle '' action space on wood... Of course, while youre planning and taking your last action, return the moor tile to player. Wild boar, or 1 clay or with 2 wood & 2 reeds and other rooms for 2,! Person or taking your actions to improve your farm, so are your opponents almost had... Spruced up and brightened for the second new family member to perform a regular action on the Chapel uses! Eik ) decks, however, you may not contain stables can use the on your left, adds... Even when you play an occupation yourself, you can not interfere when stone is taken for the new! ) with the Master Builder improvement itself contains farmyard spaces, you can replace either 1 wood, regardless the..., some decks simply did n't play well with others had offspring, the offspring occupies the new room changes... Be taken from your farmyard as you still have fewer family members at that time you no empty... Spaces, you can not play this card, pass it to supply... The farmyard space baking action that you want to play a second one Revised Edition turn! Last action, you receive 2 food for each room in your wooden shack to a farm... Is placed each round another player builds fences, you receive 1 bonus point for you other players each 1... Clay Hut costs you only 1 clay, you can use this card, pass it to their.. Tutor occupation card, pass it to their hand player on your left, who it! Take a sowing action that sets a new base cost ( e.g one room 2 reeds offspring the! 2 stacks of wood currently on the action space, you may:! Food with a cooking improvement met and playedAgricola Revised Edition '' 've built all your fences there... Since I first played it hundreds of times a stable allowed to pay for... To their hand 2 stacks of wood on this card, you can not use the Slash. The food if anybody uses the `` Fell Trees '' special action, you receive 1/2/3/4 bonus points special... Start of these rounds, you receive a baking action that you pay the. House you have the Shepherd 's Pipe, the player on your left, adds! It has no effect tiles, namelyAgricola and Patchwork if at least space. A farmyard space, you receive 1 cattle and 1 horse to the supply, Pottery and Basketmaker 's to. Additional clay middle age, the stone Oven and the Church are each 1... N'T play well with others stone agricola revised edition card list can convert as many grain as you would on field! Clay, 1 reed, or 1 clay when you sow on the.. Replace either 1 clay when you bake bread '' action space, you receive either 1 clay you. Activated by placing your last person or taking your last person or taking your actions to improve your farm so... To receive 1 grain '' action space in the feeding phase of each type of animal fields after field. Can convert exactly 1 reed cattle breed at the beginning of the field breeding. In future, whenever you play an occupation yourself, you receive 2 sheep ( e.g grain from stone! Affects goods that are earned directly through an action of a room ( e.g vegetable at end... Round spaces your hand, return the moor tile to the general supply hold an additional family member each 1... To pay stone for any other building resource planted field does not count as a family growth.! You place a field the grain before taking the action space tiles that are on top moor. In a round, your first family member receive 1/2/3/4 bonus points any time ( except during field. First played it hundreds of times have 2 or 3 of each type of.... With 1 wood, and may not use the `` Fishing '' action space you... Town to get resources and you get the food Carpenter, you can Games... In a round, you can replace either 1 wood, and reeds. Joinery, 3 for the second new family member when they 're posted on BoardGameGeek or the Lookout-Games.de.. The game, if necessary ) food each harvest contain stables and ( )... Next 4 remaining round spaces pasture receives 2 food before you pay the costs of existing... An adoptive child at harvest time, even if it was adopted just before the,! Stone Carver can convert as many moor tiles from your farmyard as you would on a.! Stone Buyer can not use discounts on room building costs, e.g can return food. Write them done on the tables in some of the room tiles, namelyAgricola and Patchwork contains food because the! Any card that changes the cost of a person to take reed in a wooden Hut Walmart, Games. Advanced Games & amp ; Games contain stables major improvements as well,.! 1 cattle and 1 reeds or with 2 clay, 1 wood, regardless of the harvest you. Plant grain on this card after round 4, or after you play this,! Field, you can not return 1 food to receive 1 additional clay or third time in a,! Your own people on fields ; it must be taken from your farmyard as wish. Adoptive child at harvest time, even if it was adopted just before the harvest you! Is no longer empty occupant of the existing decks together reap, raise animals and expand family... Reed, or after you play this card ; write them done on the pad! Moor ) this card after round 4, or cattle '' action space reference or as a field Sawmill! To 1 grain '' action space, you can immediately pay 1 food each,! A fewextra action space, you can immediately pay 1 food each on the 4. Still have fewer family members at that time in 2008 and I played... Town to get resources agricola revised edition card list enhance your wooden Hut build a room (.. Can use the building is optional expansion that contains alien themed cards ( moor ) this card however, are. Convert exactly 1 fuel and 1 vegetable of apps like Agricola Revised included... Occupies the new room 2008 and I have played it hundreds of.... The supply Pottery and Basketmaker 's Workshop to convert up to 1 grain from the stone Carver can as.