Head to the south to the Burning Grove, which youll need to reach through a map transition. By the time you unlock the ability, you'll probably also be able to dish out more damage in your normal form than you will as the Incarnation. Remove the lever from the device that controls the elemental, then return with it to the northwest and insert it into the device here. If you follow her to Ujuk, hell reveal his true form, and that of his tribe: theyre Uthraki, worshipers of the spirit-eater. Taken as a whole, the company employs designers who have worked on games like Knights of the Old Republic II, Icewind Dale, Fallout II, and Planescape: Torment. Third Door: A Lesser Primal Fire Elemental will pop out of the door here. Bring Safiya to the receptacle and have her speak to the image to receive the Incomplete Soul. At last, youll be able to confront the Coven. Also, if you're smart, you'll make a female character and romance Gann. Unfortunately, we werent able to enter either of the rooms at the end of the hallway. The journey here will likely have sapped your spirit energy by a decent amount, so if you need to feed, head to the beached corpse on the beach here; therell be a horde of spirits that pop up when you near it. ), However, theres one more mask fragment that you can obtain. As soon as he charges, start your summonings: Safiya can bring in a Mordenkainens sword, and you may also be able to summon Orglash if you picked up his crystal earlier. Be sure to stock up on arrows and any other supplies that you need; you wont be able to return from the other side when you pass through the gate here. If, on the other hand, you decide to eat the Wood Man, youll get the Spirit Gorge ability, which is basically an area-of-effect version of Devour Spirit that can affect multiple spirits and elementals around you. To the west lies the Betrayers Gate, but its well guarded by Death Lords and a King Lich. Gann can also cast druidic spells, including Summon Creature, Heal, and Restoration. If you insinuate that his charm and wit were what imprisoned him, hell like that. Had to make a new weapon. I'll also be playing a good character, so I won't have access to some essences. Be sure to buff yourself thoroughly before taking on Okku and his clan. Gann will be a great companion for you, so be sure to nab him here. Poke around in Immil Vale until you spot a cave; its actually an abandoned mine. The wyverns here will cast a debuff on you, but it will fade away after a turn or two, so no need to use Restoration on it. Just in front of you is the Bazaar. Move forward toward the gates and attempt a parlay. Speaking to Nadaj again will reveal a number of problems that you can help with. Itll come in handy during a quest youll pick up downstairs, but for now, if you want to look around, feel free to do so. If you pressure him for a reward, hell give you a pretty lame Ring of Holiness, which grants extra Cleric spell slots for levels one through four. The first thing youll want to do here is cast Mordenkainens Disjunction on the group of spellcasters; thatll drop much of their protections. Apart from that, her next feats will probably start getting into the Epic levels, so you can continue to give her Epic Wisdom, if you like, or simply start letting her learn the Epic spells that become available to you. Theyll also tell you of a Slumbering Coven, nine hags that dwell in the Sunken City to the east of Mulsantir; apparently theyre involved in your plight, somehow. It's possible to buy one blue diamond somewhere (I think Mulsantir). Safiya will tell you about a salve that can be made to further strengthen the golem; have her use the Hellfire Powder on the alchemists table nearby to make the salve, then right-click on the golem and select "Talk To" to apply the salve onto it. Doing so will net you the Jar of Condensed Orglash Essences, which can be applied to weapons in order to make anything they touch freeze. What happens now depends on whether or not you have Okku in your party. If it's not too much work for you? If you choose to go wholly evil and spirit-eaterly, though, you will be able to add enough new feats to your repertoire to usually top your spirit energy off, no matter how bad your craving gets. Shes surrounded by a frightful aura that will probably cause most of your party members to flee in terror; Gann seems to be immune to this, and Kaelyn may be as well. She also has no combat-oriented feats save for Power Attack. Press Z to check out the Genius Loci at their bases; you need to attack each of these loci in order to prevent them from issuing elementals. Gonna start playing NWN2 recently.and I'm thinking on what makes an optimized, and most importantly, enjoyable character. If your main character doesnt have a lot of armor and health, then itll be difficult to survive this fight, but if you can split your enemys attention, you can have Safiya and Gann pelt the spellcaster with their bows and spells until it dies, then focus on the rest of the enemies until they go down too. Hi guys, I would like to seek your opinion on building a pure monk(30) for the original campaign and MOTB. When the knights are down, search the bodies for a key. You have some options here: you can simply attack Gawatha, if you wish, which will net you some experience, gold, and a peculiar piece of medium armor. This applies to the last updated original version of nwn2 - perhaps mods can fix it. If you like, you can speak to Vaszil at the docks and get going immediately, but there are some new side quests for you to perform. Youll encounter Bishop here, whom you probably last saw at the end of Neverwinter Nights 2. One way or another, this quest will end when you speak to her. When youre ready to start the fight, walk your main character towards Okku and engage him in dialogue. Unfortunately, the trees in the area will begin spawning numerous elementals to attack you. If you want a bit of combat and loot, then quicksave your game and speak to the pirates in the corner of the bar here. I did a few things different, like going with the Watch and sparing Okku, so I won't be as op as you. In addition, youll find a room with a coupld of NPCs lying on the bed, as well as a pair of pit fiends. If, on the other hand, you give your energy to the Wood Man to restore him, you'll gain the Bestow Life Force ability, which will reduce your craving as you use your Spirit Energy to heal your nearby teammates. . This is considered to be a Chaotic Evil action, though. Kill him and move on. She can wield a shield as well as the next guy, though, letting her be a frontline distraction if your main character isnt a melee class. Remove the hammer from the table, first off, then place a golem head, arms, legs, and torso onto the table, along with a Volatile Spirit Essence. If you would ever so kindly provide your insight with regards to my feat and stat allocation and provide better alternatives without losing sight of the end goal which is Blazing Aura. Find a good one overlooked here? Thatll gain you some experience and let you move on to search the furnace, which contains the replica of the Sword of the Gith that you lost at the beginning of the expansion. Golem Fighting Bugfix. Striking at the giants as they grab the crown will let you repel their challenges until the real jarl comes. Take your soul, absorb it into your body, and youll have eliminated the curse of the spirit-eater. As you exit the Veil, a group of witches will accost you and accuse you of being the cause of an army of spirits on the gates of Mulsantir. When youve succeededwell, youve succeeded! If you nab the spirit core, you can place that and a Brilliant Spirit Essence into an Enchanters Satchel, then use your Mold Spirits feat on it to obtain a Shining Spirit Core. When the fight is over, you will have the choice of devouring Okkus soul or attempting to rein in the creature inside you. You can attempt to Provoke the spirits of the vault, allowing them to roam free. Before going too far, examine Safiyas inventory for a weapon; shell have a shortbow, crossbow, and short sword in the inventory, and a staff equipped. When you enter the keep, youll warp to West Harbor, where more Manifestations are killing your childhood friends. Thatll automatically warp the first character to the other area with all of the casings in their pockets. With Gann by your side, enter Anyas dreamscape and attempt to talk her down. Keep in mind that you won't get malleate spirit until you're almost done with act II - so you can't get more than +4/+5 bonuses until then. Zoab is surrounded by foes, and injured, so youll need to fight your way to him and hope that he survives the fight. If you want to kill the spirits, do so and move on. The main problem with him is that hell attempt to fight in combat, which hes terrible at. If you didnt like the character you played in Neverwinter Nights 2, you can also make a new character and level them up to level 18 to try out a new style of play. First therell be Remorseless Instinct, then Infinite Despair, then Unrelenting Fury, and then Insatiable Hunger. Using that ability is also a Good action. Youll get a 1,000 experience bonus if you manage to convince all of the berserkers except Kozlov to join in the rebellion. If you want to pick up the spear we were telling you about before, you can head to the northwest a bit. You can kill them, sure, but you can also challenge the jarl and attempt to take his crown. Or, well, in Safiyas backpack, at any rate. If your character isnt an arcane spellcaster (and perhaps even if you are), youll probably want to keep Safiya by your side from the beginning until the end; she brings a lot to the table, and her neutrality makes it relatively easy to increase your influence with her, unless you wind up being downright cruel to her. Ankhriva will drop a very nice wand when he dies, and youll net a couple thousand experience for the kills. Youll encounter Kaelyn before the end of the first act of the game. Unfortunately, Enzibur has him under contract. This will be important in some of the upcoming quests. Hell be able to fuse them together, creating the kind of awkward soul that the pit fiends want. If you enter the southeastern room and kill the three students there, you can loot a Mysterious Device from a table inside. This last dreamscape will hold the key to saving Akachi permanently. I know I don't need it, I just want it. Have your attackers move forward, use Gann to heal any damage that comes down, and let Safiya start breaking Rammaqs spell barriers with stuff like Mordenkainens Disjunction. Theres also a soul involved, somehow. Youll also be able to loot the Red Guard bracers from her body, which offers 25% immunity to magic, immunity to level and ability drains, and three casts per day of the Greater Dispelling spell. If Okku is in your party, hell lend you his boat for free; otherwise hell charge you 10,000 gold for the priveledge. There's also a legit way to get as much gold as you want Merchant in Mulsantir sells unlimited Fairie dust for 2gp a pop - which can be converted to OC essences which sell for quite a bit - but the important currency is essences. Youll need to overcome these obstacles, then bash your soul out of the wall. This can be easy or difficult, depending on your class; fighter characters will find it pretty easy to kill a Manifestation with just a round or so of wailing on them, while casters may find it more difficult to take them down quickly. So they're more unique/better Long Swords than Bastard Swords? When youre ready to do so, enter the dreamscape of the Coven by speaking to one of them. To the southeast, in the Blighted Trees portion of the forest, youll find a hunting dog. unfortunately NWN2 doesn't have its own board. Dont forget that you can always sleep a couple of times to shift yourself back to nighttime if you dont want to walk to the Sloop. Before you talk to any of them, though, you can enter the dreamscapes of the remaining thralls here and attempt to rescue them; that will eliminate them from the upcoming fight (if indeed there is a fight). Rammaq also promises to send a useful ally to you when you locate your soul. My main build would be something like, Now i'm leaning towars the Bastard sword, as a Favored Soul i choose that weapon type for no extra feat. One thing to note about Okku is that you cannot control what he selects when he levels up, and you also wont be able to equip him with anything other than a single amulet and a pair of rings. But if i take Bastard Sword, i get Exotic Weapons, so access to Katanas as well and more power early on being both 1d10. Keep in mind that Kaji can open locked chests for you; just click the chest and wait for him to do his thing after that. This isnt a quest, but if you speak to the Shou family outside of Mulsantir, theyll explain that Okku and his army crushed their cart while they were passing into town. His presence does open up some sidequests for you, but if you keep him alive, then a more evil follower will not be able to join you a bit later on at the Furnace. Head inside, being careful of traps, and fight off the Orglash that comes your way. When you have as many on your side as you think you can get, head into Dalenkas house and accuse her. Target your fire on a single knight at a time, and hopefully your elementals will distract the rest. Can replace the two above effects IF there's not maximum effect on weapon. Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. You can use this up to ten times per day, with a five-minute cooldown between uses, but every usage beyond the first will greatly increase your craving. Youll definitely want to have her memorize the Stoneskin and Spiderskin spells, which can both be cast on all party members for a good amount of damage protection. GameSpot's Walkthrough to Mask of the Betrayer will reveal all. If you head up into the northern hills, youll find a group of Durthans that apparently look forward to eating you, or something. First you need to actually get inside the building: that will entail clearing out some of the other petitioners in the area. Alternately, you can try to intimidate her and make the dreamscape an even more unpleasant place to be. Regardless of how your conversation with the Coven goes, youll need to exit the building next. Youll spawn a group of skeletons and dread wraiths here. The hags individually arent powerful, but they can shapechange and will cast spells, so youll need to cut them down to size quickly. Escort him out of the prison after his creepy conversation with Tirzah and return outside for more exploration. (We personally went with Weighted arms, a Galvanized torso, a Scorching Gaze head, and Swift legs, but you may not have found all of those.) We never obtained this ourselves, but we believe that the Uthraki Hill Tribe in the Wells of Lurue will offer it to you if you complete the quest that they offer you (which will only be offered to you if you devour Okku's soul at the end of Act I). Type of feat Item creation Prerequisite Caster level 5th. There are plenty of enemies in the woods, so be mindful of their presence. Most of the time you'll be granted the True Seeing feat, which will let you ignore the concealed nature of most spirits and hit them more readily, while you will start to fade away yourself, gaining the Concealed ability. You can find some golem parts around, with a couple of fine examples being in Safiyas quarters, as well as new soul housings in Inarus chambers and the southwestern room in the main hall here. on April 3, 2009 at 10:42AM PDT. This guy will be a big help against Akachi if you can cast Epic Gate. Ferala will drop the Grasp of Earth heavy armor when killed. The five spellcasters here are each individually decent enough, but against a full party they wont be able to stand much of a chance, although they may get lucky with an AOE spells and damage all of your party, so keep the heals at the ready. The golem fights can be an entertaining and profitable diversion. Note that the Intimidate option will cause a large decrease in influence with Okku if hes in your party. As a wizard, she wont get feats very rapidly, but that doesnt matter much, since she already has the most valuable metamagic and crafting feats. It would appear that she really has gone crazy, and has created an image of Gann in her head, or otherwise some spirit is acting upon her. After heading through the portal, kill the Red Wizard that waits on the far side; hes unprepared for you, and should be easier than the last one. That will cause the Wood Man to appear. Since Gann had accompanied us, we immediately had him cast Epic Gate to summon in an extra bit of help for the fight. When you encounter Rammaq (hell likely be in the third vault you explore, regardless of the order, but we found him in the southeastern vault, ourselves), hell attack you with a few deathless guards and powerful magics. If you do side with Yurkov, you may have a reward waiting for you back in camp, but siding with Ferala at first will allow you to kill both of these guys. If you head to the Sleeper area (its near where you enter the Skein via Mistress teleportation, youll find Geiard, a half-crazy denizen of this dungeon. Hes mute, and doesnt talk, but no matter. Still, with her ability to wear heavy armor and shields, she can eventually get a pretty high armor rating, allowing her to stand in the thick of things and distract the enemies from your more potent damage dealers. Wit were what imprisoned him, hell lend you his boat for free otherwise... 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